Is the virtual reality revolution upon us?

<h2 style&equals;"padding-left&colon; 30px&semi;">Fancy a trip round Musée du Louvre without leaving the classroom&quest; Do you want to arrange a ride in a space shuttle for a ten-year-old girl who dreams of a future as an astronaut&quest; Imagine taking 7B across turbulent seas on a Viking longboat – &OpenCurlyQuote;row&comma; row row&excl;’&period;<&sol;h2>&NewLine;<p>Virtual Reality &lpar;VR&rpar; makes all of this technically possible in schools&comma; but the question is really &OpenCurlyQuote;is it feasible&quest;’&period;<&sol;p>&NewLine;<p>The idea of using virtual reality in schools is fast gaining attention&comma; as some more comfortably resourced schools in Europe and the US are experimenting with its applications&period; The technology exists&comma; but until recently&comma; the cost has been prohibitive&period; Individual teachers can bring in a headset&comma; but the cost of the phones &lpar;at four times the price&rpar; can be prohibitive&period; These can be sourced second hand if schools want to incorporate VR into some lessons&period;<&sol;p>&NewLine;<p><strong>So&comma; where are we with VR&quest; <&sol;strong><&sol;p>&NewLine;<p>The technology has been around for decades&comma; but until quite recently&comma; commercial viability has eluded developers&period; In 2014&comma; Google launched their Cardboard Headset&comma; &lpar;often handed out free&comma; but available for &dollar;20 online&rpar;&period; Google has also released educational content&semi; &OpenCurlyQuote;Expeditions’&comma; which is now available for Australian schools as of March 2017&period;  <&sol;p>&NewLine;<p>In 2016 Oculus &lpar;a Facebook subsidiary&rpar; launched the Oculus Rift using funds from a 2012 Kickstarter campaign&period; After releasing a prototype in 2015 with indications of some potentially prohibitive minimum hardware requirements&semi; these were then downgraded in the 2016 release to &OpenCurlyDoubleQuote;<a href&equals;"https&colon;&sol;&sol;en&period;wikipedia&period;org&sol;wiki&sol;Skylake&lowbar;&lpar;microarchitecture&rpar;">Intel Core i3-6100<&sol;a> or AMD <a href&equals;"https&colon;&sol;&sol;en&period;wikipedia&period;org&sol;wiki&sol;FX&lowbar;4350">FX 4350<&sol;a> CPU&comma; at least a GeForce GTX 960 or equivalent graphics card&comma; two USB 3&period;0 ports and one USB 2&period;0 port&comma; and <a href&equals;"https&colon;&sol;&sol;en&period;wikipedia&period;org&sol;wiki&sol;Windows&lowbar;8">Windows 8<&sol;a> or newer&comma;” according to technology publication&comma; <em>Ars Technica<&sol;em>&period; Kyle Orland&comma; <em>Ars<&sol;em> <em>Technica<&sol;em>’s senior gaming editor&comma; concluded that &OpenCurlyDoubleQuote;within a few years there will be hundreds of laptops that meet the Oculus Ready spec”&period;<&sol;p>&NewLine;<p>Could this mean BYOD could morph into &OpenCurlyQuote;BYOVRD’&quest; Could students even be issued with an inexpensive Google Cardboard Headset and traverse the Gobi Desert from their desks&quest; Does a teacher’s future involve looking out at a sea of heads&comma; eyes obscured by robotic looking head gear&quest; Or will this mean students learn from home&comma; &OpenCurlyQuote;clocking on’ in to the VR network each morning&quest; No buses&comma; no human contact&comma; no jostling in the halls&comma; no incidental jokes&comma; no human touch&period;<&sol;p>&NewLine;<p>Not likely&comma; according to educationalists and futurists&comma; who still predict that robots and other technology will replace neither the teacher&comma; nor school itself&period; Instead tech is set to enhance learning&comma; and perhaps create flexible pathways to learning for those disadvantaged by distance or disability&period; The human touch of a teacher cannot ever be replaced&period;<&sol;p>&NewLine;<blockquote>&NewLine;<p>The power of VR is actually about content&period; It’s about the format and scope of learning materials&comma; or educational stimulus and the degree to which teachers can dial up immersive content&period;<&sol;p>&NewLine;<&sol;blockquote>&NewLine;<p>However&comma; a &OpenCurlyQuote;VR movement’ or even &OpenCurlyQuote;revolution’ will only occur once VR is accessible to all students&comma; and as commonplace as YouTube has become&period;  If VR is to be a teaching tool&comma; professional development is a key ingredient to success&period; Professor David Ainge of James Cook University wrote an article back in 1997 titled &OpenCurlyQuote;Virtual Reality in Schools&colon; The Need for Teacher Training’&period; Professor Ainge predicted that the technology would become &OpenCurlyDoubleQuote;a common tool in the not-too-distant future”&period; While the timing of his prophecy is conveniently vague&comma; recent developments in the accessibility of the technology might just indicate we are on the cusp of a plunge into more rapid and widespread uptake&period;<&sol;p>&NewLine;<p>The benefits of immersive educational experiences are well understood by educators&period; In fact&comma; they inform the rationale behind overseas language trips&comma; practical lessons and the school excursion&period;<&sol;p>&NewLine;<blockquote>&NewLine;<p>The possibilities are endless&period; Students can experience another time and place without leaving the classroom&period; Activities that would never pass a safety assessment can be incorporated into a learning program &&num;8211&semi; no travel&comma; no permission slips&comma; no fundraising&period;<&sol;p>&NewLine;<&sol;blockquote>&NewLine;<p>The potential for anatomical exploration is a fascinating thought&period; Students could take a virtual tour through the human body&period; They could travel the path of their breakfast through the digestive system&period; They could even surf the reproductive system in a more accurate depiction of the sperm journey in <em>Look Who’s Talking&period;<&sol;em><&sol;p>&NewLine;<p>They can fly&semi; swim with sharks&semi; fight in the Colosseum&period; Students can experience &OpenCurlyQuote;a day in the life’ through the eyes of a firefighter&comma; a surgeon&comma; a country vet or a pilot&comma; furnishing them with a more accurate understanding of professions&comma; and generally making classes that little bit more interesting&period;<&sol;p>&NewLine;

Explore our latest issue...
Suzy Barry

Suzy Barry is a freelance education writer and the former editor of School News, Australia.

Recent Posts

Schools tune in: How music is connecting kids to country

The Indigenous Literacy Foundation (ILF) has announced that in 2025 Busking for Change is being…

3 days ago

Some students learning English can take at least 6 years to catch up to their peers. How can we support them better?

About one quarter of Australian school students are learning English as an additional language or…

3 days ago

The power of outdoor learning on emotional wellbeing

Spending time in green spaces reduces cortisol levels, lowers heart rate, and positively impacts mood…

3 days ago

Schools play a vital role in combating youth loneliness and suicide risk

Social isolation, loneliness, bullying, and family breakdowns are now key causes of distress among young…

3 days ago

Are your students avoiding the school washroom?

Busy, high-use areas, washrooms can use some extra attention to make sure students feel comfortable…

3 days ago

Are you teaching out of field? Your input is needed

A study investigating the realities of out-of-field teachers is seeking participants for groundbreaking research.

1 week ago

This website uses cookies.