Students using design thinking skills during the Game Changer Challenge 2019. Image supplied by NSW Department of Education
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<h2>A new resource guiding innovative approaches for students is a great tool for the Game Changer Challenge too.</h2>
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<p>The <a href="https://app.education.nsw.gov.au/rap/resource/access/ba43743b-baca-4dd2-9689-2da09ad2ffc7/1c">Design Thinking Across the Curriculum resource</a> is a problem-solving methodology designed for students navigating a rapidly-changing world.</p>
<p>Developed by the Department of Education as part of its imperative to lead innovation in teaching and learning, this resource includes a series of videos and interactive activities to approach solving complex problems.</p>
<p>Intended for students&#8217; use in conjunction with teacher facilitators, it can be used across the curriculum, particularly in Years 3 to 8.</p>
<p>It starts by giving everyone involved in solving a problem a chance to be heard, and goes on to explore defining, ideating, prototyping and testing solutions.</p>
<p>Guided activities include brainstorming, analysis, critical thinking and mind mapping.</p>
<p>Teachers can download the resource now and see whether it will help develop valuable problem-solving skills in the classroom.</p>
<p>Schools can use the resource to guide their Game Changer Challenge programming for 2020.</p>
<p>The <a href="https://education.nsw.gov.au/public-schools/education-week/game-changer-challenge">Game Changer Challenge</a> opens in Term 1, with heats in four regional and two suburban centres in Term 2. Student winners will contest the state final in August, as part of NSW <em>Education Week</em> celebrations.</p>
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