Categories: NewsEducation

Gamers know the power of ‘flow’ — what if learners could harness it too?

<p>One of the constant challenges in education is keeping the learner <a href&equals;"https&colon;&sol;&sol;www&period;newsroom&period;co&period;nz&sol;ideasroom&sol;the-rush-to-online-ness">engaged&comma; motivated and connected<&sol;a> in a world increasingly filled with distractions&period;<&sol;p>&NewLine;<p>Social media&comma; streaming TV and video games all compete for students’ increasingly fragmented attention&period;<&sol;p>&NewLine;<p>COVID-19 lockdowns only increased the opportunity for those distractions to interfere with learning&period; But&comma; as we look hopefully towards a post-COVID world&comma; perhaps we can take inspiration from the things many students are clearly drawn to — in particular&comma; video games&period;<&sol;p>&NewLine;<p>Of course&comma; borrowing from video games and their design to inform educational practice isn’t new&period; Some have talked this up as &OpenCurlyDoubleQuote;<a href&equals;"https&colon;&sol;&sol;www&period;researchgate&period;net&sol;publication&sol;280934777&lowbar;GAMEDUCATION&lowbar;Using&lowbar;Gamification&lowbar;Techniques&lowbar;to&lowbar;Engage&lowbar;Learners&lowbar;in&lowbar;Online&lowbar;Learning">gameducation<&sol;a>”&comma; whereby courses are like games with trophies for participation and engagement&period;<&sol;p>&NewLine;<p>It’s clear learning this way can be fun&comma; but there is another important element of that experience that deserves closer examination — &OpenCurlyDoubleQuote;<a href&equals;"https&colon;&sol;&sol;positivepsychology&period;com&sol;mihaly-csikszentmihalyi-father-of-flow&sol;">flow<&sol;a>”&period;<&sol;p>&NewLine;<p>Gamers &lpar;athletes&comma; too&rpar; experience this flow state when totally engaged in the game&period; Living in the moment and the experience&comma; the activity is effortless and there is no sense of time passing&period;<&sol;p>&NewLine;<p>Students can also experience flow&comma; and this is when learning is at its most productive&period; So&comma; the challenge in education is to plan for and achieve that level of engagement&period; Flow is and always will be the gold standard&period;<&sol;p>&NewLine;<figure class&equals;"align-center "><img src&equals;"https&colon;&sol;&sol;images&period;theconversation&period;com&sol;files&sol;413871&sol;original&sol;file-20210729-13-17mtny3&period;jpg&quest;ixlib&equals;rb-1&period;1&period;0&amp&semi;q&equals;45&amp&semi;auto&equals;format&amp&semi;w&equals;754&amp&semi;fit&equals;clip" sizes&equals;"&lpar;min-width&colon; 1466px&rpar; 754px&comma; &lpar;max-width&colon; 599px&rpar; 100vw&comma; &lpar;min-width&colon; 600px&rpar; 600px&comma; 237px" srcset&equals;"https&colon;&sol;&sol;images&period;theconversation&period;com&sol;files&sol;413871&sol;original&sol;file-20210729-13-17mtny3&period;jpg&quest;ixlib&equals;rb-1&period;1&period;0&amp&semi;q&equals;45&amp&semi;auto&equals;format&amp&semi;w&equals;600&amp&semi;h&equals;400&amp&semi;fit&equals;crop&amp&semi;dpr&equals;1 600w&comma; https&colon;&sol;&sol;images&period;theconversation&period;com&sol;files&sol;413871&sol;original&sol;file-20210729-13-17mtny3&period;jpg&quest;ixlib&equals;rb-1&period;1&period;0&amp&semi;q&equals;30&amp&semi;auto&equals;format&amp&semi;w&equals;600&amp&semi;h&equals;400&amp&semi;fit&equals;crop&amp&semi;dpr&equals;2 1200w&comma; https&colon;&sol;&sol;images&period;theconversation&period;com&sol;files&sol;413871&sol;original&sol;file-20210729-13-17mtny3&period;jpg&quest;ixlib&equals;rb-1&period;1&period;0&amp&semi;q&equals;15&amp&semi;auto&equals;format&amp&semi;w&equals;600&amp&semi;h&equals;400&amp&semi;fit&equals;crop&amp&semi;dpr&equals;3 1800w&comma; https&colon;&sol;&sol;images&period;theconversation&period;com&sol;files&sol;413871&sol;original&sol;file-20210729-13-17mtny3&period;jpg&quest;ixlib&equals;rb-1&period;1&period;0&amp&semi;q&equals;45&amp&semi;auto&equals;format&amp&semi;w&equals;754&amp&semi;h&equals;503&amp&semi;fit&equals;crop&amp&semi;dpr&equals;1 754w&comma; https&colon;&sol;&sol;images&period;theconversation&period;com&sol;files&sol;413871&sol;original&sol;file-20210729-13-17mtny3&period;jpg&quest;ixlib&equals;rb-1&period;1&period;0&amp&semi;q&equals;30&amp&semi;auto&equals;format&amp&semi;w&equals;754&amp&semi;h&equals;503&amp&semi;fit&equals;crop&amp&semi;dpr&equals;2 1508w&comma; https&colon;&sol;&sol;images&period;theconversation&period;com&sol;files&sol;413871&sol;original&sol;file-20210729-13-17mtny3&period;jpg&quest;ixlib&equals;rb-1&period;1&period;0&amp&semi;q&equals;15&amp&semi;auto&equals;format&amp&semi;w&equals;754&amp&semi;h&equals;503&amp&semi;fit&equals;crop&amp&semi;dpr&equals;3 2262w" alt&equals;"students on a computer screen videoconference" &sol;><figcaption><span class&equals;"caption">Online learning in the age of COVID-19&colon; paying attention to each other or paying attention to the screen&quest;<&sol;span> <span class&equals;"attribution"><span class&equals;"source">www&period;shutterstock&period;com<&sol;span><&sol;span><&sol;figcaption><&sol;figure>&NewLine;<h2>Learning as social activity<&sol;h2>&NewLine;<p>Learning has always been a deeply social activity&comma; with the student connected to the institution&comma; as Nietzsche put it&comma; &OpenCurlyDoubleQuote;<a href&equals;"http&colon;&sol;&sol;la&period;utexas&period;edu&sol;users&sol;hcleaver&sol;330T&sol;350kPEENietzscheFutureTableCut&period;pdf">by the ear&comma; as a hearer<&sol;a>”&period;<&sol;p>&NewLine;<p>Schools relied on classrooms full of children learning the same material together&comma; their shared attention helping to reduce distractions during focused moments of teaching&period;<&sol;p>&NewLine;<p>Over time&comma; various strategies for combating distraction have been developed&comma; including offering students a <a href&equals;"https&colon;&sol;&sol;www&period;chronicle&period;com&sol;package&sol;distracted-minds">smorgasbord of learning experiences<&sol;a>&comma; or cutting the length of lectures to account for the tyranny of concentration spans&period;<&sol;p>&NewLine;<p>&nbsp&semi;<&sol;p>&NewLine;<p>But COVID-mandated videoconferencing deprives both students and lecturers&comma; and drains the richness from these social interactions&period; Furthermore&comma; learning mediated by screens simply amplifies the myriad <a href&equals;"https&colon;&sol;&sol;www&period;gie&period;unsw&period;edu&period;au&sol;sites&sol;default&sol;files&sol;documents&sol;GONS5000&percnt;20Growing&percnt;20Up&percnt;20Digital&percnt;20Report&lowbar;FINAL&period;pdf">distractions available online<&sol;a>&period;<&sol;p>&NewLine;<p>Even with cameras on&comma; we’re not necessarily paying attention to each other&comma; we’re paying attention to the screen&period;<&sol;p>&NewLine;<p>But maybe this is where the qualities that define video games come into their own&period; After all&comma; gaming is also a deeply social activity that allows for complex interactions and learning without the physical presence of anything more than a screen&period;<&sol;p>&NewLine;<figure class&equals;"align-center "><img src&equals;"https&colon;&sol;&sol;images&period;theconversation&period;com&sol;files&sol;413869&sol;original&sol;file-20210729-19-anc1nr&period;jpg&quest;ixlib&equals;rb-1&period;1&period;0&amp&semi;q&equals;45&amp&semi;auto&equals;format&amp&semi;w&equals;754&amp&semi;fit&equals;clip" sizes&equals;"&lpar;min-width&colon; 1466px&rpar; 754px&comma; &lpar;max-width&colon; 599px&rpar; 100vw&comma; &lpar;min-width&colon; 600px&rpar; 600px&comma; 237px" srcset&equals;"https&colon;&sol;&sol;images&period;theconversation&period;com&sol;files&sol;413869&sol;original&sol;file-20210729-19-anc1nr&period;jpg&quest;ixlib&equals;rb-1&period;1&period;0&amp&semi;q&equals;45&amp&semi;auto&equals;format&amp&semi;w&equals;600&amp&semi;h&equals;400&amp&semi;fit&equals;crop&amp&semi;dpr&equals;1 600w&comma; https&colon;&sol;&sol;images&period;theconversation&period;com&sol;files&sol;413869&sol;original&sol;file-20210729-19-anc1nr&period;jpg&quest;ixlib&equals;rb-1&period;1&period;0&amp&semi;q&equals;30&amp&semi;auto&equals;format&amp&semi;w&equals;600&amp&semi;h&equals;400&amp&semi;fit&equals;crop&amp&semi;dpr&equals;2 1200w&comma; https&colon;&sol;&sol;images&period;theconversation&period;com&sol;files&sol;413869&sol;original&sol;file-20210729-19-anc1nr&period;jpg&quest;ixlib&equals;rb-1&period;1&period;0&amp&semi;q&equals;15&amp&semi;auto&equals;format&amp&semi;w&equals;600&amp&semi;h&equals;400&amp&semi;fit&equals;crop&amp&semi;dpr&equals;3 1800w&comma; https&colon;&sol;&sol;images&period;theconversation&period;com&sol;files&sol;413869&sol;original&sol;file-20210729-19-anc1nr&period;jpg&quest;ixlib&equals;rb-1&period;1&period;0&amp&semi;q&equals;45&amp&semi;auto&equals;format&amp&semi;w&equals;754&amp&semi;h&equals;503&amp&semi;fit&equals;crop&amp&semi;dpr&equals;1 754w&comma; https&colon;&sol;&sol;images&period;theconversation&period;com&sol;files&sol;413869&sol;original&sol;file-20210729-19-anc1nr&period;jpg&quest;ixlib&equals;rb-1&period;1&period;0&amp&semi;q&equals;30&amp&semi;auto&equals;format&amp&semi;w&equals;754&amp&semi;h&equals;503&amp&semi;fit&equals;crop&amp&semi;dpr&equals;2 1508w&comma; https&colon;&sol;&sol;images&period;theconversation&period;com&sol;files&sol;413869&sol;original&sol;file-20210729-19-anc1nr&period;jpg&quest;ixlib&equals;rb-1&period;1&period;0&amp&semi;q&equals;15&amp&semi;auto&equals;format&amp&semi;w&equals;754&amp&semi;h&equals;503&amp&semi;fit&equals;crop&amp&semi;dpr&equals;3 2262w" alt&equals;"Among US game on mobile phone" &sol;><figcaption><span class&equals;"caption">Popular online game Among Us&colon; the tasks are actually the distractions&period;<&sol;span> <span class&equals;"attribution"><span class&equals;"source">www&period;shutterstock&period;com<&sol;span><&sol;span><&sol;figcaption><&sol;figure>&NewLine;<h2>Harnessing distraction<&sol;h2>&NewLine;<p>Online games have already partly substituted for the things COVID-19 has affected — sports events&comma; concerts and music festivals&comma; parties and weddings&period;<&sol;p>&NewLine;<p>Take the game <a href&equals;"https&colon;&sol;&sol;innersloth&period;com&sol;gameAmongUs&period;php">Among Us<&sol;a>&comma; for example&comma; which in September 2020 alone had 200&comma;000 people going online to watch &OpenCurlyDoubleQuote;impostors” try to eliminate &OpenCurlyDoubleQuote;crewmates” from teams before they can complete a set of tasks or identify which players are the impostors&period;<&sol;p>&NewLine;<p>Within the context of the game&comma; the tasks are actually the distractions that prevent players from focusing on who is really an impostor&period; It is about observation&comma; memory and insight — a game full of learning opportunities that teaches participants how to control distractions&period;<&sol;p>&NewLine;<p>The social cohesion created in the teams of <a href&equals;"https&colon;&sol;&sol;www&period;tandfonline&period;com&sol;doi&sol;full&sol;10&period;1080&sol;17404622&period;2021&period;1901951">Among Us players<&sol;a> offers a template for teachers looking for ways to create engaging digital learning environments&period; Creating teams&comma; allocating individual tasks that help the team and regularly changing team members all help to engage and stimulate students&period;<&sol;p>&NewLine;<p>With online teaching making it harder for institutions to control the learning environment&comma; it becomes imperative to making learning activities themselves more engaging in a screen-mediated environment&period;<&sol;p>&NewLine;<h2>Learning with distraction<&sol;h2>&NewLine;<p>As Marshall McLuhan famously said&comma; &OpenCurlyDoubleQuote;<a href&equals;"https&colon;&sol;&sol;web&period;mit&period;edu&sol;allanmc&sol;www&sol;mcluhan&period;mediummessage&period;pdf">the medium is the message<&sol;a>”&period; Understanding how games grab and hold attention can help with the design and implementation of new online learning tools&period;<&sol;p>&NewLine;<p>Even some politicians are <a href&equals;"https&colon;&sol;&sol;www&period;theguardian&period;com&sol;games&sol;2020&sol;oct&sol;22&sol;alexandria-ocasio-cortez-ilhan-omar-among-us-twitch-stream-aoc">learning from games<&sol;a> and using them to engage with the public&period; Gamification is also <a href&equals;"https&colon;&sol;&sol;onlinelibrary&period;wiley&period;com&sol;doi&sol;10&period;1002&sol;cae&period;21994">enhancing academic research<&sol;a> and teaching&period;<&sol;p>&NewLine;<p>&nbsp&semi;<&sol;p>&NewLine;<p>The key lies in our definition of distraction&period; Screen learning must involve distracting students towards the things that really matter&period; In education&comma; as in gaming&comma; we can &OpenCurlyDoubleQuote;<a href&equals;"https&colon;&sol;&sol;www&period;researchgate&period;net&sol;publication&sol;235753782&lowbar;Courting&lowbar;risk">court risk<&sol;a>” without the fear of failing&period;<&sol;p>&NewLine;<p>Rather than admonishing learners for not focusing when sitting at desks in school or in front of screens&comma; we should work within our distracted world&period; We need to play with distraction&comma; work with distraction and learn with distraction&period;<&sol;p>&NewLine;<p>Paradoxically&comma; distraction may not be the enemy&comma; it could be the gateway to more attentive learning&period;<&excl;-- Below is The Conversation's page counter tag&period; Please DO NOT REMOVE&period; --><img style&equals;"border&colon; none &excl;important&semi; box-shadow&colon; none &excl;important&semi; margin&colon; 0 &excl;important&semi; max-height&colon; 1px &excl;important&semi; max-width&colon; 1px &excl;important&semi; min-height&colon; 1px &excl;important&semi; min-width&colon; 1px &excl;important&semi; opacity&colon; 0 &excl;important&semi; outline&colon; none &excl;important&semi; padding&colon; 0 &excl;important&semi; text-shadow&colon; none &excl;important&semi;" src&equals;"https&colon;&sol;&sol;counter&period;theconversation&period;com&sol;content&sol;164943&sol;count&period;gif&quest;distributor&equals;republish-lightbox-basic" alt&equals;"The Conversation" width&equals;"1" height&equals;"1" &sol;><&excl;-- End of code&period; If you don't see any code above&comma; please get new code from the Advanced tab after you click the republish button&period; The page counter does not collect any personal data&period; More info&colon; https&colon;&sol;&sol;theconversation&period;com&sol;republishing-guidelines --><&sol;p>&NewLine;<h6><a href&equals;"https&colon;&sol;&sol;theconversation&period;com&sol;profiles&sol;simon-mccallum-1255148">Simon McCallum<&sol;a>&comma; Senior Lecturer in Software Engineering&comma; <em><a href&equals;"https&colon;&sol;&sol;theconversation&period;com&sol;institutions&sol;te-herenga-waka-victoria-university-of-wellington-1200">Te Herenga Waka — Victoria University of Wellington<&sol;a><&sol;em>&semi; <a href&equals;"https&colon;&sol;&sol;theconversation&period;com&sol;profiles&sol;edward-schofield-1120434">Edward Schofield<&sol;a>&comma; Reviews Advisor&comma; <em><a href&equals;"https&colon;&sol;&sol;theconversation&period;com&sol;institutions&sol;te-herenga-waka-victoria-university-of-wellington-1200">Te Herenga Waka — Victoria University of Wellington<&sol;a><&sol;em>&comma; and <a href&equals;"https&colon;&sol;&sol;theconversation&period;com&sol;profiles&sol;stephen-dobson-1093706">Stephen Dobson<&sol;a>&comma; Professor and Dean of Education&comma; <em><a href&equals;"https&colon;&sol;&sol;theconversation&period;com&sol;institutions&sol;te-herenga-waka-victoria-university-of-wellington-1200">Te Herenga Waka — Victoria University of Wellington&period; <&sol;a><&sol;em>This article is republished from <a href&equals;"https&colon;&sol;&sol;theconversation&period;com">The Conversation<&sol;a> under a Creative Commons license&period; Read the <a href&equals;"https&colon;&sol;&sol;theconversation&period;com&sol;gamers-know-the-power-of-flow-what-if-learners-could-harness-it-too-164943">original article<&sol;a>&period;<&sol;h6>&NewLine;

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