Categories: NewsHealth & Safety

Exergames no substitute for physical education

<h2>More and more young Australians are playing video games during their <a href&equals;"http&colon;&sol;&sol;www&period;adelaidenow&period;com&period;au&sol;lifestyle&sol;parenting&sol;should-kids-be-playing-video-games-a-look-at-the-latest-research&sol;news-story&sol;e7a0e881189e46f82dc8d0c4677f806c&quest;sv&equals;3e75a3f89e667e434c733e90792d524f">leisure time<&sol;a>&period; Fortunately&comma; video game manufacturers have introduced &OpenCurlyDoubleQuote;exergames” in an effort to make this typically sedentary activity more physically engaging&period; These &OpenCurlyDoubleQuote;active” video game consoles&comma; like the Nintendo Wii&comma; offer gamers sporting experiences that mimic the real game or sport&period;<&sol;h2>&NewLine;<p>Health and physical education &lpar;HPE&rpar; <a href&equals;"http&colon;&sol;&sol;onlinelibrary&period;wiley&period;com&sol;doi&sol;10&period;1111&sol;j&period;1750-8606&period;2011&period;00162&period;x&sol;full">teachers have embraced<&sol;a> this technology in their classes to motivate children who show a lack of interest in traditional physical education activities&period; However&comma; these exergames don’t provide the same skill development as traditional physical education&period;<&sol;p>&NewLine;<h2>Research shows benefits are not the same for Exergames<&sol;h2>&NewLine;<p>At the University of Tasmania&comma; researchers in the <a href&equals;"http&colon;&sol;&sol;www&period;utas&period;edu&period;au&sol;education&sol;research&sol;research-groups&sol;lifetime-health-and-physical-activity&sol;utawl-home">Active Work Laboratory<&sol;a> are <a href&equals;"http&colon;&sol;&sol;www&period;tandfonline&period;com&sol;doi&sol;abs&sol;10&period;1080&sol;17408989&period;2016&period;1176131">investigating exergames<&sol;a> and their contribution to skill development in children&period; More specifically&comma; they have looked at how children develop the ability to process or prepare for complex movements that involve crossing the midline of the body&period;<&sol;p>&NewLine;<p>The ability to cross the midline is important because it helps the right and left sides of our brains communicate&period; This link allows both sides of the body to move together more efficiently to perform a wide variety of everyday tasks such as reading&comma; writing&comma; crawling or riding a bike&period; These types of skills are often utilised in high-level sports like tennis&comma; and should be taught during physical education&period;<&sol;p>&NewLine;<p>In our previous <a href&equals;"http&colon;&sol;&sol;www&period;tandfonline&period;com&sol;doi&sol;abs&sol;10&period;1080&sol;17408989&period;2012&period;726983">research<&sol;a>&comma; we showed that teaching children deliberate ball-bouncing strategies can improve how quickly they are able to process complex movements&period; To see if exergames could produce similar results&comma; we randomly assigned boys and girls between the ages of seven and 12 to one of three groups&colon;<&sol;p>&NewLine;<ul>&NewLine;<li>a Nintendo Wii tennis group that required children to perform midline-crossing movements across the body&comma;<&sol;li>&NewLine;<li>a Nintendo Wii bowling group that did not require midline crossing movements&comma;<&sol;li>&NewLine;<li>and a control group of seated children who only played a hand-held video game requiring no arm or leg movements&period;<&sol;li>&NewLine;<&sol;ul>&NewLine;<p>Children’s ability to process movements was measured before and after they participated in their training groups&period; Our results showed exergame training was not sufficient to produce the same improvements children gained from the ball-bouncing games&period; We concluded that teachers should be wary of replacing traditional physical education instruction with the use of exergames&period;<&sol;p>&NewLine;<p>There are several possible reasons for these results&period;<&sol;p>&NewLine;<h2>Exergames have a greater margin of error<&sol;h2>&NewLine;<p><a href&equals;"http&colon;&sol;&sol;www&period;sciencedirect&period;com&sol;science&sol;article&sol;pii&sol;S138824571100099X">Previous research<&sol;a> has found games involving actual movements require more focus and brain activity than the movements necessary for success during video gameplay&period; Exergames allow for a greater margin of error to be successful&period; This greater range might allow for a player to have slower processing speed and still win the game&comma; but in a real ball- bouncing game&comma; the same slower processing speeds would result in a failed catch&period; These real games require the player to organise several muscles to produce both gross and fine motor movements with precision to catch a ball&period;<&sol;p>&NewLine;<p>Real gameplay&comma; then&comma; might &OpenCurlyDoubleQuote;train” the brain to physically perform the movements better than virtual gameplay&period;<&sol;p>&NewLine;<h2>Variability in feedback<&sol;h2>&NewLine;<p>Feedback a player receives during gameplay&comma; both virtual and real&comma; has the potential to promote skill development&period; Exergames are designed to make this virtual feedback seem as real as possible through visual graphics&comma; auditory prompts&comma; and haptic feedback &lpar;such as vibrations made by handheld game controllers&rpar;&period;<&sol;p>&NewLine;<p>However&comma; moving the exergame controller through space does not accurately replicate moving an actual object such as a tennis racket or bowling ball&comma; because of differences like weight&comma; grip and aerodynamics&period; Performing movements with actual sporting equipment also allows for greater variability in feedback&period; For example&comma; the &OpenCurlyDoubleQuote;feeling” of hitting a well-timed tennis shot versus a poorly-timed one&period; The decreased authentic feedback available during exergame play might contribute to less improvement in movement processing speeds&period;<&sol;p>&NewLine;<h2>Exergames are &OpenCurlyDoubleQuote;one-size-fits-all”<&sol;h2>&NewLine;<p>Another important factor in skill development is the ability to tailor activities during training to the needs of the learner&period; Traditional physical education allows for increases in task difficulty as soon as a student is competent&period;<&sol;p>&NewLine;<p>In contrast&comma; exergame training requires repetitive movement skills and only allows for advancement once the present stage is completed&period; This code is hard-wired&comma; and the time for each stage cannot be changed by teachers or students&period; This difference prevents the physical educator from providing training experiences tailored to each child’s skills or level&period;<&sol;p>&NewLine;<p>The exergame environment is still a &OpenCurlyDoubleQuote;one-size-fits-all” experience that lacks the individualisation abilities of traditional physical education&period;<&sol;p>&NewLine;<h2>Exergames are better than nothing&comma; but not better than real exercise<&sol;h2>&NewLine;<p>While parents should encourage their children to play exergames instead of sedentary video games during leisure time&comma; we do not recommend HPE teachers replace traditional physical education with exergames when motor skill improvement is the primary goal of the lessons&period;<&sol;p>&NewLine;<p><img class&equals;"alignleft size-full wp-image-5426" src&equals;"https&colon;&sol;&sol;www&period;school-news&period;com&period;au&sol;wp-content&sol;uploads&sol;2016&sol;10&sol;creative-commons&period;png" alt&equals;"creative-commons" width&equals;"88" height&equals;"31" &sol;>This article was written by Vaughan Cruickshank&comma; Course Co-ordinator – Health and Physical Education&comma; Maths&sol;Science&comma; Faculty of Education&comma; University of Tasmania&semi; Dean Cooley&comma; Associate Professor Professional Experience&comma; Federation University Australia&semi; Scott Pedersen&comma; Senior Lecturer&comma; Motor Behaviour&comma; University of Tasmania&period; The piece first appeared on <a href&equals;"https&colon;&sol;&sol;theconversation&period;com&sol;exergames-good-for-play-time-but-should-not-replace-physical-education-83954"><em>The Conversation<&sol;em><&sol;a>&period;<&sol;p>&NewLine;

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