Categories: NewsHealth & Safety

The effect of electronic games on learning

<h2>Most parents view their children’s playing of electronic games as potentially problematic – <a href&equals;"https&colon;&sol;&sol;www&period;forbes&period;com&sol;sites&sol;jordanshapiro&sol;2014&sol;08&sol;27&sol;a-surprising-new-study-on-how-video-games-impact-children&sol;&num;16934cc27556">or even dangerous<&sol;a>&period; Yet many children are engaging with electronic games more frequently than ever&period;<&sol;h2>&NewLine;<p>Concerns about electronic gaming do not stack up against the research&period; So&comma; how much gaming is too much for young children&quest;<&sol;p>&NewLine;<p>Electronic games &lpar;also called computer or digital games&rpar; are found in 90&percnt; of households in Australia&period; 65&percnt; of households have <a href&equals;"http&colon;&sol;&sol;epublications&period;bond&period;edu&period;au&sol;fsd&lowbar;papers&sol;424&sol;">three or more game devices<&sol;a>&period; Given this prevalence&comma; it’s timely to look more closely at electronic game playing and what it really means for children’s development and learning&period;<&sol;p>&NewLine;<p>A <a href&equals;"https&colon;&sol;&sol;eprints&period;qut&period;edu&period;au&sol;103521&sol;">study<&sol;a> of more than 3&comma;000 children participating in the <a href&equals;"http&colon;&sol;&sol;www&period;growingupinaustralia&period;gov&period;au&sol;">Growing Up in Australia&colon; Longitudinal Study of Australian Children<&sol;a> explored children’s electronic gaming&period; This national sample was broadly representative of the Australian population&period;<&sol;p>&NewLine;<p>The study had two phases&colon;<&sol;p>&NewLine;<ul>&NewLine;<li>&NewLine;<p>parents reported on their children’s use of electronic games when their children were eight or nine years of age&semi; and<&sol;p>&NewLine;<&sol;li>&NewLine;<li>&NewLine;<p>teachers reported two years later on these children’s social and emotional development and academic achievement&comma; when the children were 10 or 11&period;<&sol;p>&NewLine;<&sol;li>&NewLine;<&sol;ul>&NewLine;<h2>How much time do kids spend gaming&quest;<&sol;h2>&NewLine;<p>As the table below shows&comma; there was wide variation in the number of hours per week the children spent playing electronic games&period;<&sol;p>&NewLine;<p>Most children &lpar;52&percnt;&rpar; played electronic games for four or fewer hours per week&period; But nearly one-year of the children &lpar;24&percnt;&rpar; were reported as playing electronic games for more than seven hours per week&period;<&sol;p>&NewLine;<p><iframe src&equals;"https&colon;&sol;&sol;datawrapper&period;dwcdn&period;net&sol;3SpPH&sol;2&sol;" width&equals;"100&percnt;" height&equals;"400" frameborder&equals;"0" scrolling&equals;"no" allowfullscreen&equals;"allowfullscreen" data-mce-fragment&equals;"1"><&sol;iframe><&sol;p>&NewLine;<h2>How much time should kids spend gaming&quest;<&sol;h2>&NewLine;<p>Taking into account family background and parental education&comma; the good news is that low-to-moderate use of electronic games &lpar;between two and four hours per week&rpar; had a positive effect on children’s later academic achievement&period;<&sol;p>&NewLine;<p>However&comma; over-use of electronic games &lpar;more than seven hours per week&rpar; had a negative effect on children’s social and emotional development&period;<&sol;p>&NewLine;<p>Children whose parents reported they played electronic games for two-to-four hours per week were identified by their teachers as showing better literacy and mathematical skills&period;<&sol;p>&NewLine;<p>Surprisingly&comma; children who were reported as playing electronic games infrequently or not at all &lpar;less than two hours per week&rpar; did not appear to benefit in terms of literacy or mathematics achievement&period;<&sol;p>&NewLine;<p>However&comma; children whose parents reported that they played electronic games for more than one hour per day were identified two years later by their teachers as having poor attention span&comma; less ability to stay on task&comma; and displaying more emotional difficulties&period;<&sol;p>&NewLine;<p>As the graphs below show&comma; moderate game playing was associated with the most benefits both academically and emotionally&period;<&sol;p>&NewLine;<p><iframe src&equals;"https&colon;&sol;&sol;datawrapper&period;dwcdn&period;net&sol;VZxOD&sol;2&sol;" width&equals;"100&percnt;" height&equals;"450" frameborder&equals;"0" scrolling&equals;"no" allowfullscreen&equals;"allowfullscreen" data-mce-fragment&equals;"1"><&sol;iframe><iframe src&equals;"https&colon;&sol;&sol;datawrapper&period;dwcdn&period;net&sol;bMTml&sol;1&sol;" width&equals;"100&percnt;" height&equals;"450" frameborder&equals;"0" scrolling&equals;"no" allowfullscreen&equals;"allowfullscreen" data-mce-fragment&equals;"1"><&sol;iframe><&sol;p>&NewLine;<h2>Are some games better than others&quest;<&sol;h2>&NewLine;<p>It is likely that the relationship between the use of electronic games and children’s academic and developmental outcomes is far from straightforward&period; The quality of electronic games and the family context play important roles&period;<&sol;p>&NewLine;<p>Electronic games known as <a href&equals;"http&colon;&sol;&sol;www&period;tandfonline&period;com&sol;doi&sol;pdf&sol;10&period;1080&sol;09523987&period;2015&period;1075103">sandbox games<&sol;a> are recognised as <a href&equals;"https&colon;&sol;&sol;eprints&period;qut&period;edu&period;au&sol;70601&sol;">offering opportunities for collaboration<&sol;a> with others while engaging in creative and problem solving activities&period; One of the well-known examples of a sandbox game is <a href&equals;"http&colon;&sol;&sol;www&period;tandfonline&period;com&sol;doi&sol;pdf&sol;10&period;1080&sol;09523987&period;2015&period;1075103">Minecraft<&sol;a>&period;<&sol;p>&NewLine;<p>Social interactions are important in supporting children’s engagement in electronic games&period; A closer examination of children’s experiences at home may be beneficial in understanding the context of gaming in everyday life&period;<&sol;p>&NewLine;<p>Often viewed as a leisure activity&comma; studies show that when parents and siblings participate in the game playing&comma; they offer opportunities to <a href&equals;"http&colon;&sol;&sol;journals&period;sagepub&period;com&sol;doi&sol;abs&sol;10&period;1177&sol;0907568209343879">negotiate with each other<&sol;a>&comma; and <a href&equals;"https&colon;&sol;&sol;eprints&period;qut&period;edu&period;au&sol;65579&sol;">engage in conversations<&sol;a> and <a href&equals;"http&colon;&sol;&sol;journals&period;sagepub&period;com&sol;doi&sol;abs&sol;10&period;1177&sol;1468798411416788">literacy practices<&sol;a>&period; All of these potentially contribute to the child’s language&comma; literacy and social development&period;<&sol;p>&NewLine;<p>It is important to note that while we know the amount of time children spent playing electronic games&comma; we do not know the detail of the kinds of games that were being played&comma; with whom they were being played&comma; or even the device on which they were played&period;<&sol;p>&NewLine;<p>This contextual information is clearly relevant for consideration in any further research that explores the relationship across children’s electronic game playing&comma; learning&comma; and wellbeing&period;<&sol;p>&NewLine;<p><em><img class&equals;"alignleft wp-image-5426 tie-appear" src&equals;"http&colon;&sol;&sol;www&period;school-news&period;com&period;au&sol;wp-content&sol;uploads&sol;2016&sol;10&sol;creative-commons&period;png" alt&equals;"creative-commons" width&equals;"127" height&equals;"45" &sol;><&sol;em>This article was written by Sue Walker&comma; Professor&comma; School of Early Childhood&comma; Queensland University of Technology&semi; Susan Danby&comma; Professor of Education&comma; Queensland University of Technology<span class&equals;"fn author-name">&period;<&sol;span> First published on <em><a href&equals;"https&colon;&sol;&sol;theconversation&period;com&sol;electronic-games-how-much-is-too-much-for-kids-80396">The Conversation&period; <&sol;a><&sol;em><&sol;p>&NewLine;

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