Categories: NewsEducation

Gaming is emerging as another way to engage students.

<p><span style&equals;"color&colon; rgba&lpar;0&comma; 0&comma; 0&comma; 0&period;84&rpar;&semi; text-transform&colon; none&semi; text-indent&colon; 0px&semi; letter-spacing&colon; -0&period;06px&semi; font-family&colon; medium-content-serif-font&comma; Georgia&comma; Cambria&comma; 'Times New Roman'&comma; Times&comma; serif&semi; font-size&colon; 21px&semi; font-style&colon; normal&semi; font-weight&colon; 400&semi; word-spacing&colon; 0px&semi; float&colon; none&semi; display&colon; inline &excl;important&semi; white-space&colon; normal&semi; orphans&colon; 2&semi; widows&colon; 2&semi; background-color&colon; &num;ffffff&semi; font-variant-ligatures&colon; normal&semi; font-variant-caps&colon; normal&semi; -webkit-text-stroke-width&colon; 0px&semi; text-decoration-style&colon; initial&semi; text-decoration-color&colon; initial&semi;">Helen Connolly&comma; <&sol;span><em class&equals;"markup--em markup--p-em" style&equals;"color&colon; rgba&lpar;0&comma; 0&comma; 0&comma; 0&period;84&rpar;&semi; text-transform&colon; none&semi; text-indent&colon; 0px&semi; letter-spacing&colon; -0&period;06px&semi; font-family&colon; medium-content-serif-font&comma; Georgia&comma; Cambria&comma; 'Times New Roman'&comma; Times&comma; serif&semi; font-size&colon; 21px&semi; font-weight&colon; 400&semi; word-spacing&colon; 0px&semi; white-space&colon; normal&semi; orphans&colon; 2&semi; widows&colon; 2&semi; font-feature-settings&colon; 'liga' 1&comma; 'salt' 1&semi; background-color&colon; &num;ffffff&semi; font-variant-ligatures&colon; normal&semi; font-variant-caps&colon; normal&semi; -webkit-text-stroke-width&colon; 0px&semi; text-decoration-style&colon; initial&semi; text-decoration-color&colon; initial&semi;">Commissioner for Children and Young People SA&period;<&sol;em><&sol;p>&NewLine;<h2>Children born this century are growing up in a completely digital world&period;<&sol;h2>&NewLine;<p class&equals;"graf graf--p graf-after--figure" style&equals;"margin&colon; 38px 0px 0px&semi; color&colon; rgba&lpar;0&comma; 0&comma; 0&comma; 0&period;84&rpar;&semi; text-transform&colon; none&semi; line-height&colon; 1&period;58&semi; text-indent&colon; 0px&semi; letter-spacing&colon; 0em&semi; font-family&colon; medium-content-serif-font&comma; Georgia&comma; Cambria&comma; 'Times New Roman'&comma; Times&comma; serif&semi; font-size&colon; 21px&semi; font-style&colon; normal&semi; font-weight&colon; 400&semi; word-spacing&colon; 0px&semi; white-space&colon; normal&semi; orphans&colon; 2&semi; widows&colon; 2&semi; background-color&colon; &num;ffffff&semi; font-variant-ligatures&colon; normal&semi; font-variant-caps&colon; normal&semi; -webkit-text-stroke-width&colon; 0px&semi; text-decoration-style&colon; initial&semi; text-decoration-color&colon; initial&semi;">This impacts on the way children and young people view their world&comma; access information and services&comma; gain knowledge&comma; form opinions and participate in things that matter to them&comma; and something that really matters to them is gaming&period; I&comma; like many of my generation&comma; have never really understood the attraction of gaming or taken an interest in really understanding it but this has changed&period; Since commencing as Commissioner for Children and Young People I have been completely blown away by the number of children and young people who have told me how important gaming is to them&comma; not only as a recreation activity but as a connector to a social community&period; From my conversations with children and young people on the meaning of gaming in their lives I was naïve to the positive aspects of gaming to our children and young people&period; They talked about gaming being no different to traditional sport from the perspective of&colon;<&sol;p>&NewLine;<p><strong class&equals;"markup--strong markup--p-strong"><em class&equals;"markup--em markup--p-em" style&equals;"font-feature-settings&colon; 'liga' 1&comma; 'salt' 1&semi;">&CenterDot; teamwork and friendship &CenterDot; communications &CenterDot; competition &lpar;at a global scale&rpar; &CenterDot; belonging and identity &CenterDot; skill development &CenterDot; gamesmanship and values &CenterDot; rewards and recognition &CenterDot;<&sol;em><&sol;strong><&sol;p>&NewLine;<p>However&comma; unlike traditional sports they told me that how good you are at a game doesn’t have to be limited by your physical abilities or social skills or other factors&comma; it is just about how well you play&period; They also spoke about the spin offs of gaming and the size of the gaming industry and its potential for employment from professional gaming to game developers&comma; sound engineers&comma; broadcasters&comma; commentators&comma; event coordinators&hairsp;—&hairsp;the list goes on and on and it’s not just children and young people saying it&period;<&sol;p>&NewLine;<p>I have heard stories of a student about to be expelled from school but in a space of eight weeks of joining a gaming club at his school had taken on a leadership role and now organises the teams and makes sure they are matched fairly&period; This was a student who was totally disengaged from everything and had been suspended many times&period; I have also been told of a student who struggled to communicate with other students&period; He has begun <&sol;p>&NewLine;<p>proactively talking to his peers for the first time since he joined a high school League of Legends club&period;<&sol;p>&NewLine;<p>Educators have also spoken about using young people’s interest in gaming as a means of engaging them in learning&period; Everything from learning about appropriate online behaviour and relationships to being respectful offline&comma; which ties in with good communication and <&sol;p>&NewLine;<p>achieving results in teams&period; We know that when you learn through doing something you are passionate about it sticks&period;<&sol;p>&NewLine;<p>I have been in the audience at a competition and seen teams battle it out&period; This was a long way from my image of a &OpenCurlyDoubleQuote;gamer”&period; These young people were engaged&comma; competing and entertaining their audience&period;<&sol;p>&NewLine;<p>The online gaming identity has a massive two billion people in the world playing video games&period; Here in SA&comma; 98&percnt; of homes with children have computer games and 40&percnt; of parents play online games with their children&period; Both those figures are in line with national figures&period;<&sol;p>&NewLine;<p>Whenever I speak to adults about what young people have taught me about gaming I am often met with concern about exposure to violent games and translation to violent behaviour&comma; addiction to gaming and other antisocial behaviour&period; We need to be mindful of the potential of some young people who may engage negatively with online gaming and we need to support them to have a healthy engagement with gaming&period; It’s also important for parents to take an interest in what their children are playing online&period; Treat it like any sport they are involved in&comma; ask questions and encourage and use it as a form of connection&period;<&sol;p>&NewLine;<p>For the overwhelming majority of the young people I speak to&comma; the positives and potential of gaming is immense&period; They want more structured competitions and pathways to elite gaming and related gaming careers&period; They want schools and community groups to have gaming clubs like other sports clubs&period;<&sol;p>&NewLine;<p>This seems very possible&period; Last year at <em class&equals;"markup--em markup--p-em" style&equals;"font-feature-settings&colon; 'liga' 1&comma; 'salt' 1&semi;">Hybrid World<&sol;em> I met Ivan Davies from Riot games&period; They’re a big player in the global game industry&period; Ivan looks after the Oceania region and it’s his job to cultivate friendly communities within the gaming world&period; He is trying to change how people play games so that everyone can have a better experience online&period; Through their High Schools &OpenCurlyQuote;League of Legends’ Clubs initiative&comma; they are fostering a space for productive and positive play&period; They believe that by encouraging game play in the schools &OpenCurlyQuote;club’ environment teachers can work with those kids that are disengaged and also teach everyone how to behave well online&comma; in the hope that it will translate into their entire online world and into their offline world&period;<&sol;p>&NewLine;<p>The next phase is to ensure that the voices of our young people are heard&comma; considered and are part of decision-making in areas that affect them in the gaming industry&period; The careers in gaming are out there too and some of <&sol;p>&NewLine;<p>the &OpenCurlyQuote;jobs of the future’ that everyone is talking about in South Australia&period; If we make the effort to understand what games our young people are playing and encourage a healthy relationship with gaming&comma; we will see its benefits too&period;<&sol;p>&NewLine;<p>My office will be supporting the development of <a class&equals;"markup--anchor markup--p-anchor" href&equals;"https&colon;&sol;&sol;www&period;playford&period;sa&period;gov&period;au&sol;webdata&sol;resources&sol;files&sol;Programs&percnt;20for&percnt;20Young&percnt;20People&percnt;202017&period;pdf" target&equals;"&lowbar;blank" rel&equals;"nofollow noopener" data-href&equals;"https&colon;&sol;&sol;www&period;playford&period;sa&period;gov&period;au&sol;webdata&sol;resources&sol;files&sol;Programs&percnt;20for&percnt;20Young&percnt;20People&percnt;202017&period;pdf"><strong class&equals;"markup--strong markup--p-strong">E-Sports tournament<&sol;strong><&sol;a> across South Australia to establish local competitions where young people showcase their gaming talent on a professional stage&period; We are already doing some groundwork for a youth-led gaming convention in Adelaide&period;<&sol;p>&NewLine;

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